![]() ![]() I have found a workaround of sorts, seems to work fine at the moment but was wondering if Kronos could be made to not need the workaround (as Beetle), because I don't think it should have to since it has no issue with the WAV/ISO/CUE image from which the CHD is derived. Kronos has no issue with the original 2 track binary image converted to CHD, only has issue booting the the ISO/WAV when converted to CHD. Once patched, the game runs fine, but as mentioned previously Kronos fails to boot if this is converted to CHD. Provided along the patch are ready to use CUE files for each patched ISO/WAV pair. To them are applied some xdelta diff files for patching. Track 2: a WAV with 2 audio tracks (CUE spec).The patch consists of extracting session 1 of the discs resulting in: There is a decent unofficial translation for the Saturn version and works quite well, in fact Kronos can perfectly boot the image when patched, just doesn't handle it when converted to CHD format worthy of note that only Beetle Saturn was able to boot the CHD compressed rom, Yabause and YabaSanshiro also failed with the CHD in the same way. As you are aware, Policenauts is an exclusive Japanese game, not officially published or translated in the West. When they made the North American release, they cut a ton of content and cutscenes from it in a rush to get it out, which resulted in a compacted, single disc game.This is a very specific issue, and deals with modified disc image + CHD, nevertheless it could mean an improvement for the emulator down the line. You may notice a game here that looks like a duplicate from the single disc set: "Ace Combat 3: Electrosphere" - This double disc game is the full, English translated version from Japan. ![]() Keeping them separate will make it much easier to import them in two different batches - the multi disc set (via. cue files for these, or they will not load / swap discs properly. You'll want to import the m3u (playlist) files into your emulator rather than the individual. However, I strongly suggest storing this multi disc collection separately instead, for ease of use. cue files are set up to work just the same for both versions of the game regardless. I've hand-tested these new additions, added 407 more titles overall, upgraded several others to newer revisions, and organized the files much, much cleaner than last time - They can even be placed all together in one folder and nothing will get mixed up! There are some rhythm games that have append discs found here in the multi-disc collection that also have the key (or first) disc included (just to be thorough), but you're welcome to overwrite any of the key discs found in the single disc sets with the ones included here or vice versa - The. It was a bit messy and lots of new rips have been found out in the wild since then. This is a complete re-work of my previous Sony PlayStation set, which I did a couple years back. Non-working dumps, duplicates, versions not in English when English was available, Japanese and European versions of titles when a North American version was available, hacks, homebrew games, and titles not in English that require proficiency in another language to play - Those can be found in my " Sony PlayStation Language Pack" here: /details/language-pack-sony-playstation-champion-collection. If you're only after the actual games in this set, feel free to delete those titles named above. " These extras aren't "games" in the typical sense - They are multimedia programs that I believe are important to preserve. Unreleased prototypes, games not in English (but only if they were easy enough to play without being fluent in another language), English-patched translations, plus these extras: "Southern All Stars: Space Museum of Southern Art" and the " Cinema Eikaiwa Series. This archive is part 4 of 4 and only contains titles that had more than one disc and had a need to swap between them. The entire PlayStation collection I've gathered together is massive and in 4 parts. and did so until Sony followed it with the mighty, mighty PlayStation 2. This gorgeous little light gray box was at the forefront of pushing 3D gaming to its limit during this era, and stood the test of time against all of its competitors worldwide for years, regardless if the other machines were more powerful. It's a long story, but Nintendo eventually scrapped the idea and Sony developed the PlayStation instead. Sony was first working with Nintendo to create a CD add-on for the SNES. ![]()
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