![]() ![]() Players control the armies of the Western Frontier, led by the short and stocky, buzz-cutted General Herman. The game uses both stylized rendered sequences and real-time cut-scenes to tell a story that revolves around inevitable war. Instead, players move their units around a 3D battlefield in real-time and can even take control of individual infantry, tanks and aircraft for some good old-fashioned shooting. In that regard, it is completely different from any Advance Wars title. But there is one key difference and this is likely the area that Nintendo got itself hung up on: Battalion Wars is not - and we repeat again, not - a turn-based strategy game. The title employs a cartoony style that is also similar to the Advance Wars games right down to the cheerful female mission briefer. Like with Nintendo's handheld games, players take control of military units and command them through battlefields, devising strategic plans to take down the enemy and advance. For the record, it looks like an Advance Wars break-off. It formerly fell under the Advance Wars brand, but Nintendo decided to remove the moniker for fear that gamers would see it and conceive ill-formed expectations of what the game really is and isn't. It's War Out There There's a big oversight with Battalion Wars: it's not Advance Wars. It's surprisingly well made and addictively entertaining. Battalion Wars, what we're now calling the sleeper GameCube title of the season, has come together and all of our preformed analyses and all of our so-called process mean absolutely nothing. Well, having played through the majority of the finalized game, we can safely answer both questions: Kuju is an extremely competent development studio and Nintendo did right in letting the studio run with it. But who were these Kuju guys anyway, and why wasn't Nintendo developing the game internally? The game's controls were workable and there seemed to be some flexibility to the way players could approach each battlefield. But the strategic action-shooter, whose basic design is obviously influenced by Nintendo's Advance Wars series, seemed both shallow and clunky when we first laid eyes on it. Or maybe it was just that we had Zelda on the brain. Maybe it was the relentless barrage of noise and lights that is the Electronics Entertainment Expo. This means that the future doesn’t look promising unless Nintendo is somehow able to revive this game, and hopefully, one day it does.Battalion Wars from developer Kuju Entertainment, which created the little-known action title Reign of Fire, made a poor first impression. It seems like its members moved on to Kuju Entertainment, but at the time of this article, their Twitter and website take visitors to Curve Games. Sadly, the developers of Battalion Wars, Kuju London, changed their name to Headstrong Studios and eventually went defunct. The games are similar in terms of theme and charm, and the war battle elements crossover with each one, with one being turn-based and the other being real-time. This should be enough to prove how now that we’ve had Advance Wars remastered, it’s time for Battalion Wars 1+2 on the Switch. Being able to take your shooter skills against a human opponent is always on a gamer’s list of must-haves. Also, the developer must make sure to add as much of an elaborate multiplayer experience, similar to Advance Wars. It’s a formula that’s been done before, and for good reason, it adds an element of fun and teamwork. Imagine being able to play cooperatively with one player steering and controlling a vehicle while other players man the guns or shoot with their weapons. The more the merrier and that will be super true with a game like Battalion Wars. ![]()
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